How To Save Gauntlet Legends N64, © 2020 GAMESPOT, A RED VENTURES COMPANY. Viena And The Fantomes Dvd, You'll never know, however, unless you put your ideas out there for others to think about. For example, perhaps Miria is looking for a good lawyer to sue the Chosen One for alimony--or perhaps she's so upset at being divorced and left on a New Reno curb that she's taken out a contract on the Chosen One with one of the local gangs. The Miria NPC Enhancement Mod was created by Stone-D and released in early 2004. If you'd like to change something you just did, click on the picture of Miria and press the Edit button to bring up the grey box again. However, we'll also be aiming for more--the new script and additional dialogue I've written for Miria works to greatly enhance the depth of her character, making her more like a "real" (that is, simulated) wife. define LVAR_reaction (0) // Holds reaction number value. Therefore I took a detour by closely studying killap's Miria script from the Restoration Project, and comparing it to the scripts of other RP characters who may join the Chosen One in his or her travels. In the next procedure, we control what happens when all the various timers set elsewhere in the script are due to fire. The project is designed to work with killap's Restoration Project 2.0, and I encourage anyone who would like to have some enhancements for Miria in their own game to look at the examples below and have a try at building your own mod. The young chem genius had a perverted smile etched onto his pale face, his eyes focused on the two women. Apart from the lines dealing with pids, you can customize the other entries for Miria in party.txt if you like. You now know how to make pro files for Miria or any other new npcs you may wish to add to the game. Node2600 is where we track the overall "marriage score" between the player-character and Miria, and where conversations about her dreams for the future are handled. After I formed some initial ideas about how I wanted Miria to work, I naturally started studying her script from the RP-compatible Miria mod (mcmiria.int) to see how I could adapt it to my purposes. Therefore the second part of the traditional Miria mod is to give her a new script (the heart of any crpg character) and a new dialogue file (the soul of any crpg character). I asked you to change various settings on the pro settings (grey box) screen and the Advanced (character creation) screen to match my screenshots to familiarize you with how to change the various settings, but the real fun of making your own mod is to make it your own mod. This page is an unauthorized addendum for " The Nearly Ultimate Fallout 2 Guide" which was written by Per Jorner. Jabrone45 7 years ago #1. While most of the above parts of the script are found in one form or another in the original Miria scripts, the next few are the new ones I wrote to govern the details of the "marriage simulation" to Miria. Vizsla Setter Mix, The game has to allocate memory to store local variables, and therefore needs to know how many are used by each script; this information is stored in the file Fallout2\data\Scripts\scripts.lst. Just extract the *.exe file to your Fallout 2 directory and then run it. Your new pro will appear at the end of the list on the main Mapper screen (Image 5). 2) Would we like to add new interactions for Miria with other characters in the game? Tools needed: If Miria's opinion of her marriage to you is high enough, she'll tell you about these dreams for the future and how you fit into her plans after you retire from the world-saving business. Most of the lines in this section control whether Miria thinks she should try to heal herself, assuming she has the supplies (first aid kit, stimpacks, etc) to do so. This also seems like as good a time as any encourage some of the Miria fans out there who are casual players to learn a few things about the modding scene (who knows, perhaps if they learn a few of the basics they'll be inspired to contribute some work of their own down the road). Basically, just click on a box to enter information in that field and set things up so it looks like this when you're done (Image 3): One thing to note about the "hit points" field is that this is a bonus to the critter's base hit points. Change what's currently there so it looks like the following: That it! She is gone after I asked her to wait. The very first lines of conversation the player ever has with Miria, for example, are contained in the first node below, Node000. The next section governs what happens when the player-character tries to "pick up" something the npc is holding (i.e. When you're finished editing Miria's first level-up pro file, click the "Done" tab in the grey box. Statistically, this would not be surprising, as Miria has a very active sex life. Mod written with Fallout Restoration Project 2.12 installed, not compatible with any other mod. However if you enjoy playing a low intelligence character, hopefully what you learn as you read on will enable you to make the necessary modifications yourself. Save ectrappr.ssl, and use your script compiler to recompile it into a new ectrappr.int file. While the above nodes mostly govern conversations with Miria if we haven't yet married her, the next nodes mostly control conversations with Miria after she's in the party and govern routine things like changing her follow distance, asking her about her weapons and armor, etc. In the past I've had my doubts about whether the next section, found in virtually every script in the game, actually does anything useful at all or even works. Miele Shallow Depth Dishwasher, The first change is found in procedure talk_p_proc in ectrappr.ssl. This mod makes Miria useful and not a usless burden. If you want to play vanilla Fallout 2, install this mod first. This calculation is also used in the last line of the above entry, "level_pids=". Her opinion-level of her marriage--(B) and (D)--is stored as a score that can range from zero to thirty. Like Fame, it allows you to use many different mods with Fallout 2 at the same time. It contains things that need to be updated frequently, but not continuously (those sorts of things are instead in critter_p_proc above). Therefore by setting the bonus at 29, when Miria levels up for the first time she'll have 58 hit points. Node995 is where the actual "wedding" cutscene in Modoc is performed. In any case open an new, empty text file in a plain text-editor (the same concerns about extraneous formatting symbols we had when constructing Miria's script remain in effect for her dialogue file) and copy paste all the numbered lines of below. --As you travel to various places across the wasteland, Miria will take a look around; eventually she may find a spot she likes enough to decide that someday she'd like to settle down there. Miria's brother Davincan also be wed to the same effect, with slightly different stats. The script compiler doesn't care either way as the only purpose of indenting is to make the code easier to read for people; in general though the parts indented with tabs are parts I changed or wrote myself, while the parts indented with spaces are parts copied without modification from killap's RP 2.0 mcmiria.int script. To fix this situation we need to make a few small changes to the trapper script. I liked the idea of the original mod to make Miria a real NPC, but sadly she didn't actually get any skills levelling up, and the "new comments" were actually even more annoying in some cases than just being quiet, so those are edited too on the parts I didn't like them myself. I give sulik power armor or a super sledge and he doesnt equip them when i tell him to. However, she draws the line at talking about her brother, which may be due to an incestuous relationship between the two, and may be sleeping with her uncle, Biff. Therefore we'll make six new pro files for Miria in the Fallout 2 Mapper. T-800 Party Member. You'll likely notice that the sections of code are indented in two different ways: some parts with spaces, some parts with tabs. We have now set Miria to gain experience levels and advance her skills, but she remains a bland and frankly annoying character--as the folks at Black Isle Studios intended when they made Fallout 2. There are some advantages to using the older compiler, however--chief among them is the fact that as far as I know there are no script header source files available for killap's Restoration Project, and FSE requires those to function. Therefore you'll want her skills to gradually rise at each level-up rather than jump to 300 right away. Every npc script has an empty procedure called Node999, which is used to end any particular line of conversation and let the game know it's ok to close the dialogue screen. Fallout 2; Companions aren't equipping armor/weapons. The first node is the "base" where all the various conversations with Miria about married life always start. In your Fallout2\data\Scripts folder, find the file called ectrappr.int and decompile it with your script compiler/decompiler (you'll want to make a backup of the original first, of course). Most of the scripts for these characters won't be affected by the changes we've made to Miria, but there's at least one case where our new mod will cause an existing script to break--the trappers found in random encounters throughout the northern half of the world map. Since the way the mod works is that the player-character is expected to repeatedly have what are in the end very similar conversations, I've written multiple lines that are presented randomly to the player in the dialogue screen in order to keep things fresh and prevent seeing the same old text over and over again. The next few nodes deal with asking Miria about her equipment, asking her to take off her armor, and so forth. 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